Tuesday, February 2, 2021

FUNIE Learner's Blog 9

 Communicating with others

This lesson taught me the value of communicating one's ideas to others in a team. One such way is by using visuals or crafting short statements that are general and easy to understand by anyone in the team. It makes complex ideas easier to understand as it does not go into too much detail but merely conveys the highlights of the idea. One of the tools presented was storyboarding where stories or narratives are conveyed visually using images and short statements. It taught me the process of storyboarding and how storyboarding is useful in conveying complex ideas when implemented effectively. My group used this method and the results really simplified the solution to something anyone can understand, which further gave us a better understanding of the pros and cons of our solution and how we can improve it better. I also learnt of good collaboration through a 5 step process. This is useful for when I sight my collaborations with other companies towards making the solution to my problem statement come true.
















FUNIE Learner's Blog Entry 8

 Resources and the I&E Ecosystem

This lesson brought me back to a very frequently used and reference old friend commonly used in design thinking, design processes and ideations; the Mind map. It showed the multitude of benefits of mind maps that I personally was not aware of. This gave me a sense of the deliverable of a  mind map and what a mind map requires to effectively come up with ideas that can tackle my problem statement. A guide was also provided which served as the foundation of mind maps, where me and my team could certainly take advantage of when creating mind maps for the ideation phase.


Other than mind maps, the lesson also taught me project planning which in my opinion does not just only apply to FUNIE but other projects as well. It is from what I learnt, a useful and essential tool in project startups and processes, no matter the scale. I learnt something I have never seen before, a Big Small Quick chart which serves as a quick way of coming up with development plans that combine to make up the solution of a problem statement. The quick also gives a deadline to keep the team on its feet during the project. It is useful such that I am able to break down my solution to smaller parts to make up the tasks required to make the solution work. For scheduling, Gantt charts were the way to go and to my experience, they are certainly helpful and essential in project management due to the nature of how gantt charts work. I used a gantt chart in my solution mock - up and it proved useful in helping  my team see whether the scheduling is realistic and reliable in conjunction with the tasks in the Big Small Quick chart.

FUNIE Learner's Blog Entry 5

 Organizing Data

This SDL has taught me about data organization, why it is important and how it helps to convey data in an effective manner. The first article taught me how conveying data in a certain way could stimulate the senses of users, such that qualitative research and contextual analysis are delivered in a more incredible and understandable manner which makes the data engaging and interesting to read. I also learnt that design processes can be conveyed through data which would quickly inform development priorities for enhanced user experiences. This will help when I come up with a solution for my problem statement and are required to prove the solution's design through a design process.


 

Cool

Gravity ball Gameplay Summary: Physics ball game about dropping a ball from a fixed height onto different shapes. Gravity will allow balls t...